I'm in the process of uploading print pages for DimOnion: Modern Times right now. I'll update this post with info when that's done. There has also been a request for text versions of all the card descriptions, and I plan to put that there here as well.
The print pages are designed to be printed "fit to page" in Portrait on 8.5'' x 11''. They should come out slightly small, but that's better than the opposite. They need backing and a card sleeve or something like that. There is a set of Modern Times shelters (like the Dark Ages shelters). Thematically, Modern Times and any canonical Dominion cards won't get along at all, but playing-wise, there's no real reason they couldn't mix.
Anyway, more info, printing rules, etc. to come.
Printing pages. There's enough here to start testing with cards with art, if you also read the DeviantArt pages:
Page 1
Page 2
Page 3
Page 4
Page 5
Page 6
If you wanted a big complete list of card descriptions... that'll probably take hours. Maybe tonight, maybe tomorrow. I'm debating.
EDIT: Here you go.
Amazon
======
Action
Cost: $3
+1 card
+2 actions
+1 buy
Put the cards on your Amazon mat into your discard pile when you play this card (or at the end of the game).
Cards you gain while this card is in play go onto your Amazon mat.
Apartment
=========
Action
Cost: $3
+1 card
+1 action
Gain a Debt, putting it into your hand
--------------
2 VP
Batteries
=========
Action
Cost: $1
+1 card
+1 action
Put a Charge token on your Battery mat or spend any number of Charge tokens and play an Action card from your hand whose cost is equal to the number of tokens spent. If you spent 4 or more tokens, +1 card.
Blackout
========
Action-Duration
Cost: $5
You may discard this card from play.
If you do: +1 card, +1 action.
If you do not discard this card from play: Each player may reveal any number of Action cards from their hand and place them on top of their deck in any order. At the start of your next turn, +1 action and trash this card.
While this card is in play, players may not spend Actions
Bomb Shelter
============
Victory-Reaction
Cost: $3
When another player plays and Attack card, you may reveal this card from your hand. If you do, you are unaffected by the attack.
-------------
2 VP
Casino 1
========
Treasure
Cost: $4
+1 Buy
Reveal the top three cards of your deck.
+$1 for each Treasure revealed.
If you revealed three of the same treasure, you may trash this card and play the treasures in any order.
If you revealed three differently-named treasures, you may trash this card and play one of them.
Discard any revealed treasures which were not played and put the remaining cards on top of your deck in any order. Gain a Debt whenever you discard this from play.
Casion 2
========
Treasure
Cost: $4
Reveal the top 3 cards of your deck. If you do not reveal any treasures, discard the revealed cards, trash this card, and gain a Debt.
If you revealed any treasures: Choose one and discard the other revealed cards. Play the chosen treasure. When you discard this card from play during your cleanup phase, put it on top of your deck.
Consolidator
============
Action
Cost: $4
+3 cards
Gain a Debt. You may return up to 3 cards from your hand to the supply.
Credit Card
===========
Treasure
Cost: $0
When you play this, gain up to two Debt cards from the supply. +$2 for each Debt gained.
When you gain this card, you may reveal a treasure from your hand costing at least $3 and place it on top of your deck. Otherwise, return this card to the supply.
Debt (Basic Modern Times supply pile. Size= 20*[# of players - 1] )
====
Action-Debt
Cost: $0
+1 card, +1 action
You may discard a Treasure. If you do, place a Payment token on your Debt mat; otherwise, place this card and a card from your hand on top of your deck in either order.
During this Buy phase, you may remove 3 Payment tokens from your Debt mat. If you do, return this card to the supply.
If this card is trashed, its owner may remove a Payment token from their Debt mat. If they do not, they gain a Curse.
--------------------
-1 VP
Facebook (5 cards, mixed with Twitter supply pile)
========
Action
Cost: $1
Each player reveals their hand. Starting with you and going in turn order, each other player may Like any number of players' hands. The player(s) whose hand(s) got the most Likes get(s) +1 VP, and each other player discards their hand and draws an equal number of cards.
Twitter (5 cards, mixed with Facebook supply pile)
Football
========
Action
Cost: $3
Each other player reveals the top 3 cards of their deck. For each player who reveals a Foolball, you may trash one of them. Discard the other revealed cards. You may trash up to two cards from your hand.
+1 VP for each Football you trashed.
You cannot gain a Library while this card is in play. When this card is trashed, its owner may trash a card from their hand.
Gas Station
===========
Action
Cost: $5
+1 card
+1 action
You may trash a Treasure from your hand. If you do, +2 cards.
Gerrymander
===========
Action
Cost: $4
You may pay up to three Actions. For each Action paid, you may reveal and discard a Victory card from your hand. +1 VP for each Victory card discarded.
Google
======
Action
Cost: $4
Reveal a card from your hand. Name a card in the supply costing less than the revealed card. Reveal cards from the top of your deck until you find the named card. Put the revealed copy of the named card into your hand and discard the other cards revealed from your deck.
Health Insurance
================
Action
Cost: $3*+
+1 card
+1 action
You may trash a card from your hand costing at most $2.
-----------------------
This card costs and additional $1 for each three Curses not in the supply.
Gain 2 Debts whenever you gain this card. You may overpay for this card. For each $1 that you overpaid, return one of the gained Debts to the supply.
House 1
=======
Victory
Cost: $5
When you gain this card, gain a Debt
----------------------
6 VP
-1 VP for each two Debt cards in your deck
House 2
=======
Victory
Cost: $5
When you gain this card, gain two Debt cards.
----------------------
6 VP
-1 VP for each five Debt cards in your deck.
House 3
=======
Victory
Cost: $5
When you gain this card, gain two Debt cards.
----------------------
6 VP
-1 VP for each three Debt cards in your deck.
Insider 1
=========
Action-Attack
Cost: $5
You may trash a card from your hand. If you do, you may gain a Victory card from the supply costing at most $2 more than the trashed card. Each other player gains a Debt.
Insider 2
=========
Action-Attack
Cost: $6
You may trash a card from your hand. If you do, you may gain a Victory card from the supply costing at most $2 more than the trashed card. Each other player gains a Debt.
Internet
========
Action
Cost: $2
Look at the top three cards of your deck, put one of them into your hand, and discard the others.
You cannot spend actions while this card is in play.
When you gain this card, gain an Amazon, a Google, and a Twitter or a Facebook.
Setup: Add the Amazon, Google, and Facebook/Twitter supply piles to the game if not already present.
iPhone
======
Action-Shelter
Cost: $1
Action-Duration-Shelter
+1 card
+1 action
You may return a Debt from your hand to the supply. If you do, trash this card.
While this card is in play, you cannot use Reaction abilities. At the end of your cleanup phase, place one card from your hand on top of your deck. Return this card to your hand from play at the start of your turn.
Job Creator
===========
Action-Attack
Cost: $6
+$2
Each other player with 4 or more cards in hand reveals a Treasure or a hand with no Treasures. If any Treasures costing $4 or less are revealed, trash them. Gain one of the trashed treasures from the trash, putting it into your hand.
You cannot gain Health Insurance while theis card is in play.
Kids These Days
===============
Action
Cost: $2
+1 card
+1 action
Each player may reveal a card not costing $0 from their hand. Each player who does so trashes the revealed card and gains a card costing less than it, putting the gained card in their hand.
Lavatory 1
==========
Action
Cost: $6
+2 cards
+1 action
Trash a card from your hand.
Lavatory 2
==========
Action
Cost: $7
+2 cards
+1 action
Trash a card from your hand.
Mall
====
Action
Cost: $7
+1 Card
+1 Action
+$2
+2 Buys
Any number of times during your Buy phase, you may give up a Buy and gain a Debt. Each time that you do, +$1.
At the end of your Buy phase, reveal your hand. Gain one Curse for each unused Buy, $, or Treasure card.
Master's Degree
===============
Action
Cost: $2
+1 card
You may play an Action card from your hand. If you do, +$1.
When you gain this card, gain a Debt.
Oil Field
=========
Treasure-Victory
Cost: $6*
+$1 for each Oil Field not in the supply.
-------------------------------
1 VP for each Oil Field not in the supply.
This card costs an additional $2 for each Oil Field not in the supply.
Setup: The game ends if this pile is empty.
Outsource
=========
Action
Cost: $5
You may play an Action card from your hand twice. If you do, trash it. If you do:
+1 Buy
During your Buy phase this turn, cards cost $1 less (but not less than $0).
Payday Loan
===========
Action-Shelter
Cost: $1
Reveal cards from the top of your deck until you find a Copper. Put it in your hand and discard the other revealed cards. Trash this card and gain a Debt.
Predatory Loan
==============
Treasure
Cost: $0
+$5
Trash this card when you play it. When you gain this card, you may reveal a Treasure costing $3 or more from your hand and place it on top of your deck. If you do, gain three Debts. If you do not, return this card to the supply.
Property Insurance
==================
Action-Reaction-Shelter
Cost: $2
+1 card
+1 action
You may discard a Treasure from your hand. If you do not, trash this card and place two cards from your hand on top of your deck.
-------------------------
When one of your cards costing $6 or less is trashed, you may reveal this card, whether it is in your hand or in play. If you do, discard this card and gain the trashed card and a Debt.
Tweet (Similar to Ruins - add this pile to the supply if there is a Spammer-type card in the Kingdom. 10*(# of players - 1) Tweets in the pile.)
=====
Reaction
Cost: $0
When you trash this card, +1 Action.
Twitter
=======
Action-Attack-Spammer
Cost: $2
Each other player gains a Tweet from the Tweet pile.
United Nations
==============
Action-Duration
Cost: $2
Now and at the start of your next turn, +1 action.
While this card is in play, Attack cards have no effect unless they are played by a player who has a United Nations card in play.
Val-U-Sav Card
==============
Action-Duration-Spammer
Cost: $0
While this card is in play, Action cards in the supply other than Val-U-Sav Cards cost an additional $1 during the turn of any player who does not have a Val-U-Sav Card in play.
At the start of your next turn, gain a Tweet from the Tweet pile.
Showing posts with label Modern Times. Show all posts
Showing posts with label Modern Times. Show all posts
Thursday, June 26, 2014
Tuesday, June 24, 2014
DimOnion - Modern Times highlights
The main weakness of Modern Times is that it thematically doesn't mesh with any canonical Dominion set. Luckily it's also the one I had the most card ideas for, and it's already a robust basic set with room to throw out a few losers.
The main card of the set is Debt, which is gainable through various means and at the moment, I'm having it come in a supply pile twice the size of the Curse pile:
Lots of tiny text, but it was hard to make a card "just barely bad enough" to make it a worthy penalty central to the whole game universe without going too far. It still causes many games to be too slow. The main culprit against game tempo to keep an eye on is this one, the Insider:
Not the most original card in the world, but it's so much better than Moat in a lot of ways, and Dominion needs a card like this. Like Tunnel, it's a decent source of extra VP at the end of the game in any case.
The Consolidator uses the uncommon "return to the supply" mechanic to bypass the painful and crippling design of Debt. However, he only consolidates, so you'll still have some Debt left over. Sure, Chapel and Smithy would be nicer, but these are Modern Times. This card is by far stronger when you were going to accumulate Debt regardless.
This card, like Mint, has an on-gain "penalty" that is actually one of the strongest reasons in favor of buying it. This card is best bought only on turns where topdecking a Gold or Silver is likely to help you next turn. (I should have made the player reveal the topdecked treasure, following the well-thought-out "accountability clause" design of Dominion.)
This card may have a lot of potential that's yet to be seen, but Debt tends to stop big engines from getting up and running, so far, but I could add more cards or expansions in the future. This is also a deliciously thematic card. The downside is that it leads to tough decisions, such as whether it's worth giving up one Action for one VP when your other card is a +1 card, +1 action card. But that's just Modern Times for you.
I kind of like this card, but I seriously doubt I even know how to properly use it half the time. Having it in play during a double-Province turn could really help out your engine, for example, but that's tough to pull off. Other than that, you often need villages, and you might not have any other source of +buy. If you're expecting a slog, you'll just need more Amazons to avoid missing reshuffles. You also may want to keep track of them, and use the last one to store any Victory cards you won't be "shipped" to you until after the next shuffle.
It would be charitable to call home ownership a double-edged sword in Modern Times, wouldn't it? (Balance work pending. This card used to be horrible, but I improved it some, and the above version might be ok, but a very niche buy. A debt-free player gains 4P overall on their first House, but the downside is immediate and very bad. I could rescale the VP penalty, cost, and number of Debts gained at some point, though.)
Pretty close to being the world's derpiest card, I have no idea what to say about this one other than that it's sort of balanced maybe, and that it's really derpy on purpose - the above scene shows Bart pranking the local graduates with fake adjunct positions at "the university of psych!". Master's Degree... Do what you were going to do anyway, for slightly more money! But go into debt!
I trust the theme is coming across by now... (Both of the lines after "If you do:" only occur under the above condition. I probably should indent the last paragraph so it looks more sub-clausey.)
A card I haven't yet tested that I'm really curious about. Image is taken from a beer bottle, a stout I used to buy whenever I could in Michigan.
The main card of the set is Debt, which is gainable through various means and at the moment, I'm having it come in a supply pile twice the size of the Curse pile:
Lots of tiny text, but it was hard to make a card "just barely bad enough" to make it a worthy penalty central to the whole game universe without going too far. It still causes many games to be too slow. The main culprit against game tempo to keep an eye on is this one, the Insider:
This one definitely needs to cost at least $5, but $6 may be too much. If it ends up borderline in terms of power, then I will probably err on the expensive side in the end, because nothing slows games down more than this card, and a card that is only sometimes good is still better for the game than a card that always slows games down too much.
I love this card. I mean, really, where would we be without Google? This is a bit of a Sage variant, only it's more accurate, and it has such massively different best-use cases. It chokes on junk attacks where Sage can be a savior, and it thrives on Provinces where Sage chokes. (Sage is still a great Dominion card, mind you, and Sage can be very strong when your deck is still mostly Estates and Coppers, and all the way into the mid game.)
This is a fun card, but it often does nothing, and can potentially help your opponents. It's slightly more likely to help you, though, because if you play some other cards and cycle a few things through, you'll ultimately have more candidate cards to consider "downgrading". For example, you can Kids These Days your Duchy for a Google and then Google your Province for a Gold or whatever, or you can Kids These Days your Duchy for a Consolidator if you have two or more Debts already in hand. (The wording is a little wacky, but it's designed to prevent being able to trash $0 cards for free. I should have just specified that you may only reveal a card not costing $0, but for some reason, that thought escaped me. Whoops.)
Not the most original card in the world, but it's so much better than Moat in a lot of ways, and Dominion needs a card like this. Like Tunnel, it's a decent source of extra VP at the end of the game in any case.
The Consolidator uses the uncommon "return to the supply" mechanic to bypass the painful and crippling design of Debt. However, he only consolidates, so you'll still have some Debt left over. Sure, Chapel and Smithy would be nicer, but these are Modern Times. This card is by far stronger when you were going to accumulate Debt regardless.
This card, like Mint, has an on-gain "penalty" that is actually one of the strongest reasons in favor of buying it. This card is best bought only on turns where topdecking a Gold or Silver is likely to help you next turn. (I should have made the player reveal the topdecked treasure, following the well-thought-out "accountability clause" design of Dominion.)
This card may have a lot of potential that's yet to be seen, but Debt tends to stop big engines from getting up and running, so far, but I could add more cards or expansions in the future. This is also a deliciously thematic card. The downside is that it leads to tough decisions, such as whether it's worth giving up one Action for one VP when your other card is a +1 card, +1 action card. But that's just Modern Times for you.
I kind of like this card, but I seriously doubt I even know how to properly use it half the time. Having it in play during a double-Province turn could really help out your engine, for example, but that's tough to pull off. Other than that, you often need villages, and you might not have any other source of +buy. If you're expecting a slog, you'll just need more Amazons to avoid missing reshuffles. You also may want to keep track of them, and use the last one to store any Victory cards you won't be "shipped" to you until after the next shuffle.
It would be charitable to call home ownership a double-edged sword in Modern Times, wouldn't it? (Balance work pending. This card used to be horrible, but I improved it some, and the above version might be ok, but a very niche buy. A debt-free player gains 4P overall on their first House, but the downside is immediate and very bad. I could rescale the VP penalty, cost, and number of Debts gained at some point, though.)
Pretty close to being the world's derpiest card, I have no idea what to say about this one other than that it's sort of balanced maybe, and that it's really derpy on purpose - the above scene shows Bart pranking the local graduates with fake adjunct positions at "the university of psych!". Master's Degree... Do what you were going to do anyway, for slightly more money! But go into debt!
I have not play tested this card, but there's almost certainly no way that it can be balanced ever, not even in theory. I'd love to be wrong, though, even if not being balanced at all is probably sort of the point. (I really need to find or make a treasure-victory template, like the Curse template I made very badly for Debt in MS Paint. But I'm just leaving this card as is for now.)
I trust the theme is coming across by now... (Both of the lines after "If you do:" only occur under the above condition. I probably should indent the last paragraph so it looks more sub-clausey.)
A card I haven't yet tested that I'm really curious about. Image is taken from a beer bottle, a stout I used to buy whenever I could in Michigan.
Friday, December 6, 2013
DimOnion: Modern Times fixes. Play testing in progress
http://mtaur.deviantart.com/art/DimOnion-Modern-Times-412030527
Click above to see DimOnion: Modern Times. After some play testing, I changed a few cards and updated the page. More play testing tomorrow. I actually have four people this time. They will probably be confused by the complicated nature of Modern Times, but... that's the theme!
But seriously, one of the strengths of the canonical game is the relative simplicity of the cards. While I chose to push harder to make the cards feel like what they do in real life, Dominion is a lot more vague and loose.
In early play testing, combinations of Kids These Days/Property Insurance/Google were pretty cool and fun together (Kids These Days on a Duchy to get a Google in hand, and then get the Duchy back, for example; then Google your Province to draw a Gold or whatever you need). Google is a Sage variant that shines in totally different circumstances than Sage does, and it can be really powerful when you get early Provinces.
Debt took forever to balance. It tended to either evaporate harmlessly, or bog the game down forever. In its current form, Insider may weigh the game down horribly in 4-player, still.
House was a horribly underpowered card earlier, and I have doubts whether it will be a sufficiently useful card in a broad variety of games as it stands now. We'll see.
Anyway, enough rambling.
Click above to see DimOnion: Modern Times. After some play testing, I changed a few cards and updated the page. More play testing tomorrow. I actually have four people this time. They will probably be confused by the complicated nature of Modern Times, but... that's the theme!
But seriously, one of the strengths of the canonical game is the relative simplicity of the cards. While I chose to push harder to make the cards feel like what they do in real life, Dominion is a lot more vague and loose.
In early play testing, combinations of Kids These Days/Property Insurance/Google were pretty cool and fun together (Kids These Days on a Duchy to get a Google in hand, and then get the Duchy back, for example; then Google your Province to draw a Gold or whatever you need). Google is a Sage variant that shines in totally different circumstances than Sage does, and it can be really powerful when you get early Provinces.
Debt took forever to balance. It tended to either evaporate harmlessly, or bog the game down forever. In its current form, Insider may weigh the game down horribly in 4-player, still.
House was a horribly underpowered card earlier, and I have doubts whether it will be a sufficiently useful card in a broad variety of games as it stands now. We'll see.
Anyway, enough rambling.
Saturday, November 9, 2013
DimOnion: Modern Times update - Flavor text
As a general writing guide, I'm not so sure that I really should be using Donald X. Vaccarino as a reference point, but in this case, it's thoroughly justified. See the previous post or jump straight to the full-resolution card set image on DeviantArt for context.
Here's the new flavor text:
You have to spend money to make money, they say. Preferably, someone else's money, or money that you don't have yet. Or maybe the only way to pay off a debt is to go into debt. Or was it the only way to make money is to go into debt so you can spend money to make money for collateral to go into debt to make money?
The quaint aphorisms of ages past just can't keep up with the complexities of modern times, it seems. To get ahead, you will need to leverage every asset, win every sporting event, ride every wave, and escape on a golden parachute on an inside tip. You might even gerrymander your apartment if it'll put you one step ahead of the next guy.
You come from a very long line of shrewd rulers, after all. And just like in ages past, ingrates flood the streets, only this time, instead of pitchforks they wield cardboard signs and iPhones, which they use to Tweet and Facebook their petty grievances.They have iPhones and they're complaining! Those ingrates! You're sure they would make a U.N. resolution against job creators if they could, but luckily, your man's on the inside and not theirs. To hell with them. If they won't work for minimum wage, someone in another hemisphere will for half that, hopefully less. Health Insurance? Over... someone's dead body, preferably theirs.
You could buy up every foreclosed house in town, and that may make you content for a while, but there are bigger fish to fry. And to fry fish, you need oil. Not vegetable oil - no, what you need is sweet, succulent petroleum, mother's milk, honey of the gods, ambrosia, aqua vitae, dino juice, Arabian gold, Tehran Tea... it has many names, but with any luck, it will serve only one master: you.
Those oil fields might only last another 10-20 years, but that's half a lifetime from now and you're pushing 50. They say the meek will inherit the Earth (or what's left of it), but that's not your problem. Live it up while the living's good, chief executive. These modern times move fast.
Here's the new flavor text:
You have to spend money to make money, they say. Preferably, someone else's money, or money that you don't have yet. Or maybe the only way to pay off a debt is to go into debt. Or was it the only way to make money is to go into debt so you can spend money to make money for collateral to go into debt to make money?
The quaint aphorisms of ages past just can't keep up with the complexities of modern times, it seems. To get ahead, you will need to leverage every asset, win every sporting event, ride every wave, and escape on a golden parachute on an inside tip. You might even gerrymander your apartment if it'll put you one step ahead of the next guy.
You come from a very long line of shrewd rulers, after all. And just like in ages past, ingrates flood the streets, only this time, instead of pitchforks they wield cardboard signs and iPhones, which they use to Tweet and Facebook their petty grievances.They have iPhones and they're complaining! Those ingrates! You're sure they would make a U.N. resolution against job creators if they could, but luckily, your man's on the inside and not theirs. To hell with them. If they won't work for minimum wage, someone in another hemisphere will for half that, hopefully less. Health Insurance? Over... someone's dead body, preferably theirs.
You could buy up every foreclosed house in town, and that may make you content for a while, but there are bigger fish to fry. And to fry fish, you need oil. Not vegetable oil - no, what you need is sweet, succulent petroleum, mother's milk, honey of the gods, ambrosia, aqua vitae, dino juice, Arabian gold, Tehran Tea... it has many names, but with any luck, it will serve only one master: you.
Those oil fields might only last another 10-20 years, but that's half a lifetime from now and you're pushing 50. They say the meek will inherit the Earth (or what's left of it), but that's not your problem. Live it up while the living's good, chief executive. These modern times move fast.
Wednesday, November 6, 2013
DimOnion - Modern Times
You have to spend money to make money, they say. Preferably, someone else's money, or money that you don't have yet. Or maybe the only way to pay off a debt is to go into debt. Or was it the only way to make money is to go into debt so you can spend money to make money for collateral to go into debt to make money?
The quaint aphorisms of ages past just can't keep up with the complexities of modern times, it seems. To get ahead, you will need to leverage every asset, win every sporting event, ride every wave, and escape on a golden parachute on an inside tip. You might even gerrymander your apartment if it'll put you one step ahead of the next guy.
You come from a very long line of shrewd rulers, after all. And just like in ages past, ingrates flood the streets, only this time, instead of pitchforks they wield cardboard signs and iPhones, which they use to Tweet and Facebook their petty grievances.They have iPhones and they're complaining! Those ingrates! You're sure they would make a U.N. resolution against job creators if they could, but luckily, your man's on the inside and not theirs. To hell with them. If they won't work for minimum wage, someone in another hemisphere will for half that, hopefully less. Health Insurance? Over... someone's dead body, preferably theirs.
You could buy up every foreclosed house in town, and that may make you content for a while, but there are bigger fish to fry. And to fry fish, you need oil. Not vegetable oil - no, what you need is sweet, succulent petroleum, mother's milk, honey of the gods, ambrosia, aqua vitae, dino juice, Arabian gold, Tehran Tea... it has many names, but with any luck, it will serve only one master: you.
Those oil fields might only last another 10-20 years, but that's half a lifetime from now and you're pushing 50. They say meek may inherit the Earth (or what's left of it), but that's not your problem. Live it up while the living's good, chief executive. These modern times move fast.
(Cross-posted at the Dominion strategy forum.)
Yes, I'm at it again. Another fan set for Dominion, this currently quite oversized at 33 cards.
Be sure to look at the full resolution image at http://mtaur.deviantart.com/art/Modern-Times-412030527. Even if you enlarge the image above, you won't be able to read the fine print on a lot of them.
Oil Field is probably game-breakingly snowballerrific. Debt might be a horribly volatile mechanic, but I have some hope that it can be reined in. Amazon + The Consolidator may be the strongest combo on the board, depending on what else you've got throwing Debts at you. For those of you not looking to rack up Dept, perhaps get a Gas Station or three, some extra buys, and a lot of basic Treasures.
I hope to play test this soon. It will likely need tweaks large and small.
The quaint aphorisms of ages past just can't keep up with the complexities of modern times, it seems. To get ahead, you will need to leverage every asset, win every sporting event, ride every wave, and escape on a golden parachute on an inside tip. You might even gerrymander your apartment if it'll put you one step ahead of the next guy.
You come from a very long line of shrewd rulers, after all. And just like in ages past, ingrates flood the streets, only this time, instead of pitchforks they wield cardboard signs and iPhones, which they use to Tweet and Facebook their petty grievances.They have iPhones and they're complaining! Those ingrates! You're sure they would make a U.N. resolution against job creators if they could, but luckily, your man's on the inside and not theirs. To hell with them. If they won't work for minimum wage, someone in another hemisphere will for half that, hopefully less. Health Insurance? Over... someone's dead body, preferably theirs.
You could buy up every foreclosed house in town, and that may make you content for a while, but there are bigger fish to fry. And to fry fish, you need oil. Not vegetable oil - no, what you need is sweet, succulent petroleum, mother's milk, honey of the gods, ambrosia, aqua vitae, dino juice, Arabian gold, Tehran Tea... it has many names, but with any luck, it will serve only one master: you.
Those oil fields might only last another 10-20 years, but that's half a lifetime from now and you're pushing 50. They say meek may inherit the Earth (or what's left of it), but that's not your problem. Live it up while the living's good, chief executive. These modern times move fast.
(Cross-posted at the Dominion strategy forum.)
Yes, I'm at it again. Another fan set for Dominion, this currently quite oversized at 33 cards.
Be sure to look at the full resolution image at http://mtaur.deviantart.com/art/Modern-Times-412030527. Even if you enlarge the image above, you won't be able to read the fine print on a lot of them.
Oil Field is probably game-breakingly snowballerrific. Debt might be a horribly volatile mechanic, but I have some hope that it can be reined in. Amazon + The Consolidator may be the strongest combo on the board, depending on what else you've got throwing Debts at you. For those of you not looking to rack up Dept, perhaps get a Gas Station or three, some extra buys, and a lot of basic Treasures.
I hope to play test this soon. It will likely need tweaks large and small.
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